While there are certainly other armor sets in the game that can be used, my recommendation for hitting Maximum in all offensive stats without having to blow a ton of money on UVs is to go with the Chaos Set. I have only included powerful items in my guide because I know that a majority of players do not want to waste time and money building something that is just sub-par. ![]() There are many items in Spiral Knights that are unfortunately just not as strong as others. If you are not familiar which items you need to start with in order to create the recommended items, you can search the item on the wiki below and you will see its alchemy pathway. If you are looking for a specific UV and are not feeling lucky, you may look for an item with the specific UV on the auction house or forums.Īll of the items in the recommended sets below are written as their 5* evolution. You may also purchase random UVs for your items from the npc named Punch for a fee. UVs are extra stats that you have a chance to get randomly when crafting your items from one tier to the next. Unique Variants are the second way to get bonus stats. When any weapon gets to heat level 10, the weapon will gain the Ability that gives it a medium charge time reduction. For example, Barbarous Thorn Shield has a built in Ability that gives you a medium increase in sword damage. Below I will give you the basic information that you need to know, as well as a link to the wiki in case you would like a more detailed explanation.Ībilities are bonus stats that are built into certain pieces of equipment in the game as well as on Battle Sprite (also known as Perks). It is important to understand the basic concept of both UVs and Abilities. This will allow you to deal the most damage possible.Ībilities and Unique Variants (UVs) are the two ways that you can obtain bonus stats in the game. When you are planning which items you want to build for your knight, it is important to get each of these bonus stats as close to maximum as you can. Charge Time Reduction (CTR), Attack Speed Increase (ASI), and Damage. So, compared to an equivalent pure-normal weapon, your Hot Edge does more damage against undead and constructs, the same damage against fiends and slimes, and less damage against beasts and gremlins.Ĭompared to an equivalent pure-elemental weapon, your Hot Edge does the same damage against undead and constructs, the same damage against fiends and slimes, and more damage against beasts and gremlins.In Spiral Knights there are 3 different offensive bonus stats. A pure elemental weapon does the same extra damage against weak enemies as a mixed normal+elemental weapon does: 65.5 at depth 24. This is a fine way to think of 5-star swords.īlazecat-Percival is wrong about the 50% extra damage using a pure elemental weapon. 65.5 points is roughly 20% of their damage output. Therefore, using the best damage type gives you 65.5 points of extra damage, compared to normal damage.īlazecat-Percival is citing a rule of thumb that applies to 5-star swords. The difference between moderate and weak protection is a flat amount, such as 65.5 at depth 24. And there is also a fourth level of damage protection on certain monsters - none. (There are some other details when the inflicted damage gets close to the protected damage. For example, if your weapon inflicts 200 points of shadow damage, then the slime loses 134.5 points of health from it.
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